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Video games...good for you?
By: Margerry Yuhico

       Forget the saying, "Video games will rot the mind." Regular players of action video games are not only wiping out an entire population of bad guys and saving the world from the undead, but they also exhibit great peripheral vision. Besides the blood and guts, there may be overlooked benefits in violent video games like The House of the Dead, Medal of Honor and Grand Theft Auto III, according to a study from the University of Rochester.

       In fact, violent video games may be good for you!

       The study found that young adults who regularly played action-based video games showed better visual skills, which explains their abilities to keep track of objects appearing simultaneously, from hit points to ammunition and a hoard of enemies on the screen. Game players also processed fast-changing visual information more efficiently.

       Jonatan Alvernaz, FIU sophomore, is just one of the many excited about this study. He probably owes his great peripheral vision to the tons of video games he owns. He said having that type of vision really helps his performance in marching band.

       "Video games are better than books because you can actually see what's going on and you can interact with it," said Alvernaz.

       In the Rochester study, sixteen males between the ages of 18 and 23 took a series of tests that measured their ability to locate the position of a blinking object, count the number of simultaneous objects on a screen and pick out the color of a letter of the alphabet. After six months, those who played video games performed better in all tests compared to those who didn't.

       Other separate studies suggest that video games are useful teaching methods, forcing people to read carefully, think logically to solve mysteries and puzzles, and in many role-playing games, to read maps.

       NASA psychologist and electrical engineer, Alan Pope and psychologist Olafur Pallson are using Nintendo and PlayStation games to treat Attention Deficit Disorder.

       In some ways, the Rochester study can be related to a recent story suggesting that the popular usage of mobile phones and text messaging is producing a generation of people with stronger and more powerful thumbs.

       Even though this study was never replicated, the idea that technology can create an advanced being is a persistent fantasy in science fiction. That ideal stretches as far back as the Enlightenment. Mary Shelley used the theme of technology to piece together the monster in Frankenstein and androids are present in many science fiction novels.

       Although video games are often portrayed negatively as having an addictive quality, there is currently no category for video game addiction in the Diagnostic and Statistical Manual of Mental Disorders utilized to diagnose psychological disorders.

       It may seem like a futuristic fantasy: using neurological sciences to discover technology's affect on our motor skills. But it's a dream that's now closer to reality.

     Read This December '03



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